Awakened avian animals keenly observe the world around them—often understanding it much better than their demure natures might imply— and are adept at inferring others’ desires, motives, and intentions. However, with its dismal dexterity its AC is still terrible. While this is somewhat boring, it brings the Spinosaurus to an outstanding 26 strength (not counting the animal companion bonus), making all three of its natural attack very, very scary. However, with its weak defensive stats it doesn't make for a great area control defender. Even at medium size it has great physical stats. A bipedal dinosaur with a built-in football helmet, the Pachycephalosaurus is a bull rush with legs. The animal companion entry also fails to list a maneuverability, but it seems logical to assume Average maneuverability based on the Bestiary's Roc entry. The bite damage isn't going to get very far with such poor stats, so this thing is an annoying ball of natural armor that sometimes flies into your windows repeatedly for hours on end. 2. 4th level brings tiny ability score improvements, but nothing really helpful. It has a little of natural armor and great dexterity, but it doesn't have a lot of constitution to back up its low AC. Medium mammals tend to adopt mischievous, resourceful personalities when awakened. 4. The Snapping Turtle brings an impressive +10 natural armor, but at medium size has poor speed, dismal ability scores, and an insignificant bite attack. After awakening, animals are predisposed to be friendly toward whoever cast the spell— in this case, presumably their masters. The Ram is a bull rush with legs. Yet if an animal was mistreated during its time as a companion, or is treated poorly after its awakening, that friendliness is mixed with a sense of confusion that can last anywhere from a few moments to a few hours as the animal reconciles the abuse with the great gift it’s been given. Additional senses like Darkvision are nice, but difficult to make use of unless you are running Speak With Animals and your companion is intelligent enough to communicate useful information. 1. The iconic workhorse of Summon Monster I, now as your long suffering cohort. ), teach adventurers about their native environments, act as guides, and provide a valuable surprise weapon against enemies who think them mere brutes. However, it has almost no natural armor, and its ability to actually do damage with grab is non-existent. Hence why it's brown, you'd need a level 2 summon fey to get that, at which point a DC16 Will save with incap prob ain't doing too much. Orange: OK options, or useful options that only apply in rare circumstances 3. The Trumpeter Swan is almost identical to the Bird in every way, but is slower and has very slightly less Charisma. Swallow Whole is a fantastic way to outright murder something, but it only affects creature smaller than your Medium sized Giant Toad. Your animal companion is better trained than most. They eschew company whenever possible, preferring instead to be alone with their increasingly complex thoughts. With now 20 strength and large size, the grab on those claws is pretty impressive. Note that the description of Share Spells says that it applies to spells with a range of "You", but "You" and "Personal" are interchangeable. Expert Climber allows it to climb (at half its land speed) on any vertical surface, which is effectively a slow climb speed. Its speed is only 20 feet, but it has matching climb and swim speeds. If treated well, an awakened animal may become a valuable member of an adventuring party, adding new perspective to problems and fighting alongside its friends. 4th level brings is a splash of natural armor, and finally a decent strength score in addition to large size. The snake also picks up constrict, which makes its Grab ability that much more potent. Avoid the Stand Still feat because it is considerably less effective than Stun. Despite being bipedal, it also looks like it would make a solid mount. Level 7 brings large size, more natural armor (though not enough to catch up to the Ankylosaurus), considerably more tail attack damage, and better ability scores. 7th level brings large size, bringing the Gore attack to 2d6 damage, and adds two secondary hoof attacks, far outclassing the Elk's need to choose between its gore attack or its hoof attacks. 214 2.0 Some adventurers travel with loyal allies known as animal companions and familiars. Orange: OK options, or useful options that only apply in rare circumstances 3. Its ability scores aren't great, and the squid's big draw is the Ink Cloud ability. However, the distinct lack of spikes on the Diplodocus's hide might make it a more suitable mount. The boost to strength is great, but with a single lackluster gore attack, it's not going to get you much. A 40 foot fly speed with good maneuverability is pretty great. The Pathfinder Roleplaying Game assumes that all PCs of equivalent level have roughly equal amounts of treasure and magic items. With average move speed, a climb speed, and a fly speed, the Giant Mantis has a lot of good ways to get around. Since awaken is not a charm or mind-control spell, there’s nothing to prevent awakened animals from resenting mistreatment in the same way a normal person of their intelligence level would, and they’re no more inclined to be automatically servile than anyone else. It also starts with Tongue and Pull, which allow it to grab targets 15 feet away and pull them into a grapple. Your GM might choose to abide by those rules, but since they're not in any of the rulebooks (to the best of my knowledge) I'm going to assume that most people don't use that ruling. I did put some elixers and bombs into the backpack but I am still 3 to 4 bulk over. As a vermin, it gets Darkvision instead of Low-light vision and Scent, and it has no intelligence score. 2. You think the smaller size might at least give it slightly better dexterity. Level 4 brings medium size, slightly improved stats, and a really lousy trample attack. 4th level brings some really pointless ability improvements, and adds Filth Fever to their bites, which will likely never matter in a fight because diseases take days to do anything. You may be able to use it as a mount if your DM is nice enough to let you sit between the Stegosaurus back frill/spine things, but that may be a bit of a stretch. Level 7 adds a rather horrifying Blood Dragin special attack, and improves Blindsense to Blindsight, but with so little move speed the leech will have trouble catching aything to latch onto. Even if you can't use it as a mount, that is a very impressive striker. 7th level brings large size, and all of the usual ability score adjustments. Multiattack: If your companion has multiple natural attacks, multiattack is a fantastic feat. Animals usually have additional information on how they can serve as companions. The Iguanodon only gets on claw attack, which is dissappointing, but it gets to put 1.5 strength behind it. New Pages | Recent Changes | Privacy Policy, Summoned Creature: Giant Lizard/Monitor Lizard, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. The very specifically named "Bird" is a catch-all for birds of prey (I think). 4th level adds poison to the bite attack, but even this doesn't really make the octopus useful. Even underwater, this is strictly worse than the Dolphin. Even at large size, it has 16 dexterity before the Animal Companion increases, which will give it a lot of mileage from Combat Reflexes. 4th level brings more speed and medium size, but meaningful improvement. The ankylosaurus has 2 intelligence, which makes it easy to make it intelligent, but be sure to invest in its low constitution, and boost it strength to raise the DC on Stun. Blindsense is fanatastic, but because the leach is a vermin it lacks the capacity to communicate. Since the primary income for a PC derives from treasure and loot gained from adventuring, it’s important to moderate the wealth and hoards you place in your adventures. 7th level brings medium size, slightly better abilities, and a poison on top of Grab. Large might also make it a potential mount for medium creatures, but cats don't seem like they would make for a pleasant ride. If the Megatherium's ability scores weren't so poor, it might make a decent striker. Level 7 brings powerful charge and trample, which really make this a good mount option for mounted charge characters. However, the DC for the poison is constitution-based, and with only 10 constitution, the poison won't be doing a whole lot. FAQ. 4. Their natural armor doesn't improve, and the combined size increase and loss of dexterity means that they lose two points of AC. Aquatic animals who eschew religion may instead pursue training as druids or bards, or crave the intellectual stimulation of wizardry. Between your wisdom, skill ranks, and the +4 bonus, be sure to have a +11 bonus to gurantee that you can always handle your companion, even on a natural 1. Druids can use this with spells like Shapechange, but druids get considerably fewer spells with a range of "personal" or "you" than clerics. Heightened (5th) Level 5. Many of the following aquatic animals can be bought at seaside markets or from fisherfolk merchants out at sea. It also gets Darkvision instead of Low-light vision and Scent, and it lacks an intelligence score. Pathfinder 2nd Edition Druid Class. (See. Legal Information/Open Game License, Fan Labs If you can make your companion smart enough to communicate, blindsense makes it a fantastic pet eyeball. Unfortunately, because the poison DC is constitution-based, it will be very poor until the snake advances at 4th level. It gets two claw attacks with respectable damage, but its ability scores are fairly bad. The increase strength makes the Glyptodon considerably more dangerous, but its natural armor only increases enough to offset the size change. Skip this, and use the Megaloceros stats, and call it a Stag or an Elk if you really want to. As always, check with your DM and come to a reasonable solution. The Styracosaurus also adds Ferocity so that it will die in combat more frequently, and Reflexive Strike which allows it to make 3 additional attacks of opportunity. 7th level brings the Orca up to Large size, and dramatically increases its strength and constitution. It has Grab, which would be great if it wasn't small with 10 strength. Their ability scores are very impressive with a starting strength of 17. You can use them to fly in and flank with you, but with only 12 con and negligible natural armor, your Bird is going to get eaten by something bigger and scarier. 7th level brings large size, with all the normal size adjustments to ability scores, plus an extra point of natural armor. If you want Bull Rush to be part of your overall combat strategy, this is a great option. Racial modifiers (adjustments made to your ability scores due to your character’s race—see Races) are applied after the scores are generated.. Standard: Roll 4d6, discard the lowest die result, and add the three remaining results together.Record this total and repeat the process until six numbers are generated. Level 7 brings large size with all of the usual ability score improvements, which helps to keep the Wolf a viable Trip monster. Selecting your animal companion is an important choice, and can have major effects on how your character functions on the table. Their natural armor is equal (and bad), and the Orca's bite is slightly more damaging than the Dolphin's slam. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! It has a swim speed of 60 feet, a jet speed of 240, and a couple of natural attacks. Based on its stats, we can compare it to the Ankylosaurus. Although their gruff exteriors can be off-putting, once an adventurer has earned an awakened reptile’s friendship, it lasts for a lifetime. A big, scary, prehistoric predatory whale. 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