They are also useful against archers, so civilizations like Britons and Vietnamese will have trouble against them. A few of the most common Build Orders used in Age of Empires 2 for newer players. InfantrySiege weapons In castle they have those damned cheaper camels fast pikemen!!! I'll look at their updates in the Forgotten Empires expansion, as well. Posted by 2 years ago. They also struggle against Heavy cavalry (prominent cavalry civilizations like Franks, Persians, Spanish, Lithuanians, Bulgarians, and Malians can easily counter an army composed of Woad Raiders) so any Celt player must not forget to pair their Woad Raiders with Halberdiers. This week we'll be talking about everybody's favorite Freedom Fighters: The Celts. The Ceilidh Hall UB helps to support such a strategy as the Celts, as does an early, happiness-focused religion. This particular strategy is more effective for the Celts if starting in the Castle Age onwards. In feudal they are awesome because of that damned 15% faster gathering of wood!!! Also, they lack Fast Fire Ships, Elite Cannon Galleons, and Bracer. This thread is archived. Though the Woad Raider is a fast enough unit to close the distance to archers, if the player forgets to micro them they can be overcome by archers that have reached a critical mass, so Britons, Vietnamese and Chinese players should take this into consideration. Europe Defensively, they are at an advantage against civilizations with a mediocre Siege Workshop or proper anti-building units (like Britons, Berbers, Japanese and Magyars), thanks to the Stronghold technology (without considering the Trebuchets, which every civilization has access to). Focus Their Imperial Age unique technology is Furor Celtica, which refers to the Celtic warrior tradition of channeling their emotions and anger and makes their siege weapons harder to kill. Similarly civilizations with access to good Light Cavalry (like Magyars, whose unique unit also deals bonus damage against siege units; Mongols, who not only have good Hussars, but their unique unit also deals bonus damage against siege units; and Huns) can be a huge threat to Celtic Siege units. The Celts' access to Paladins is considered to be historically inaccurate, as Celtic armies in Ireland and Scotland were often overwhelmed by the English's superior cavalry. The Stronghold technology helps the Celts to defend in the Castle Age, but civilizations with good siege engines (especially good Bombard Cannons and Trebuchets, like Ethiopians, Turks, Portuguese, Huns, Britons and Japanese) can overturn that advantage in the Imperial Age, as Celts lack several defensive upgrades. Franks Special Civilisation Bonuses - Castles cost -25% - Cavalry +20% HP - Farm upgrades free - Foragers work 25% faster Team Bonus: Knights have +2 LoS Unique Tech: Bearded Axe: (+1) Range … Their Siege Workshop is the best of all civilizations. Civilizations with either late-game sustainable economy (like Malay and Portuguese, both of which have infinite resource bonuses) or civilizations that furthers improve the statistics of their navy or have access to unique ships (like Byzantines, Chinese, Berbers, Portuguese and Saracens for the former and Koreans, Vikings and Portuguese for the latter) can overturn them in the late game. Archived. Being the official tutorial civilization, the Celts are recommended for newer players due to the Celts being a straightforward civilization with strong synergy with their civilization bonuses (faster woodcutting rate, faster firing and producing siege), their unique tech, and an infantry bonus with an infantry unique unit. Age of Empires II is the sequel to Age of Empires I, a bestselling PC game. This bonus lasts into the Feudal Age and beyond, as it essentially gives them free Squires plus a little bit more, giving them an advantage running from or pursuing other infantry. The Vietnamese are also a good ally for the Celts: even in the Dark Age, they can reveal exact locations of the enemy bases at the beginning, allowing the Celtic players to unleash surgical Militia rushes rapidly. In-game, Celt units speak Middle Irish (Gaeilge), which was spoken in both Ireland and Scotland. Despite the fact that their lumberjack bonus indirectly helps in naval encounters, this advantage may be short-lived as this also means they deplete the wood on the islands they control faster. Similar logic can apply to their bulkier Rams when facing archers and with Scorpions when facing masses of infantry. This is even more advantageous if playing with revealed map, as they can quickly find the initial locations of their rivals to steal their sheep. They have a powerful Dark Age rush (drush) because their Militia move faster than opposing Militia and Villagers, allowing them to perform hit-and-run tactics, and raid more effectively. If you're rushed by the enemy, for example, you'll likely have to modify your plan to defend your base. And while this is one of the most loved aspects of the Celts, there is a sad part. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. Celts have a strong early-game economy due to their Lumberjack bonus. Like their neighbors the Britons, the Celts were historically skilled shepherds, and it is much easier for them to steal their enemies' Sheep. Their Monks are among the weakest of all, missing five of ten technologies. Even though Bernicia and Wessex comprised both Anglo-Saxon settlers and Celtic natives, the natives likely spoke Brittonic languages (like Old Welsh), related to yet distinct from the Goidelic Middle Irish spoken by the in-game Celts. In circumstances were the Celts are able to steal sheep from an opponent (which for them is a bit easier, due to their sheep-stealing bonus), they can instead give the stolen sheep to Britons, Mayans, or Tatars, as they can get more out of the sheep (Britons gather them faster, Mayans and Tatars get more food out of them). Age of Empires Series Wiki is a FANDOM Games Community. Architecture They are able to upgrade to Hussar and Paladin but lack Camel Riders. They have effective cavalry since in addition to Tarkans they can build Paladins for heavy duty combat and Cavalry Archers for quick ranged support. Tips: Use plenty of keyboard shortcuts to increase your productivity. If playing alongside with the Koreans, the minimum range for Celtic Mangonels are eliminated. In the Feudal Age, Celts can do more or less whatever they want, although Infantry are the go-to option since they keep their value even in the later ages. Their herdable-stealing bonus may enable them in some circumstances to troll out a Tatar, Mayan, Incan, or Briton opponent, denying them a highly valuable source of food that in these cases they get more out of their herdables. As the game comes to the Imperial Age, by granting the Vietnamese competitive siege and cavalry support by Hussars,Paladins, speed-enchanced infantry like Woad Raiders, plus an assortment of advanced non-gunpowder siege weapons also enhanced by Siege Engineers and Furor Celtica, the Celt players can receive extra aids in return: gold subsidy for extra Woad Raiders and siege weapons from Paper Money, extra fire support from Imperial Skirmishers to pick off hostile archers and Halberdiers, thus paving the way for the Celtic cavalry charges, or their late-game dominance as gold resources become scarce. Architecture Remember SO are slow moving and strong only in narrow paths. Their navy is weak as they lack Fast Fire Ships and Bracer which puts their Galleons at a disadvantage. The Celts are the played civilization in the William Wallace Learning Campaign. The Celts are the only civilization to have only two, Two Celts' AI players are Anglo-Saxon kings. In regicide mode, they can research Stronghold early to better defend their initial location. The Celtic team bonus helps them keep up a faster and more steady supply of siege units. This is especially true for civilizations that have access to the Hand Cannoneer (as they can counter infantry) and Bombard Cannons (as they can Counter Onagers and Scorpions from a safe distance). Build a 2nd lumber-camp once you have 6-8 vills on the first. Sometimes this disadvantage can also be exploited in closed maps like Black Forest against Celts, as late game civilizations can build up their way to Imperial Age if they manage to wall up in the early game and survive. It sounds impossible, but is not. The Britons used to benefit from arguably the strongest civ bonus of all; a 50% discount on town centers. As their Halberdiers move faster, they are better suited to counter cavalry, so cavalry-based civilizations (like Franks, Magyars, Huns, and Persians) will also have trouble against Celt Halberdiers. When playing a random map game against the computer, the player may encounter any of the following Celt AI characters: The Western European architecture set the Celts share with the. As with all civilizations (except the Goths), Celts received the new Supplies technology, which makes their Militia-line infantry a bit cheaper and consequently a bit easier to mass, making their Men-at-Arms rush in the Feudal Age a bit more viable. I guess the main point to fight them is early Imperial Age. 0 2 20. The other two main branches, archers and cavalry, are very underwhelming, missing key technologies all over the board. Age of Empires II: Definitive Edition can be a daunting game for newcomers, but it only takes some light reading and a few games to get the basics … The Fast Castle strategy is certainly not foolproof, and it's not going to work in every game. The default hotkeys are H for town center and C to create a villager (only after selecting the town center). A project by Siege Engineers.Contribute on GitHub. This is very important as together with your UA, it practically guarantees you a Pantheon before anyone else. The Celts are a classic AoK civilization and have always been on the border between pretty good and really good. https://ageofempires.fandom.com/wiki/Celts/Strategy?oldid=291507. As all civilizations received the new siege unit at their siege Workshop the Siege Tower and the Celts being one of the civilizations that favors the use of units of this kind, the addition of the new unit make a great difference as in the Celts case they are spammed quicker, and with Furor Celtica they will have more hit points making this unit more resilient against enemy attacks especially from towers behind a wall since the purpose of the siege tower is only leaving foot troops in the other side of the wall and the ability of this tower also synergize nicely with the infantry bonuses the Celts have. Close. Age of Empires II allows you to play 13 different civilizations, each with different unique units and architecture. The defenses are average with t… As their infantry relies on movement speed to get an advantage, and not on brute force, numeric superiority, or resilience, they may fell apart against other prominent infantry civilizations like the Aztecs (whose infantry have more attack and they also have the Jaguar Warrior as a counter for infantry), Vikings (who have bulkier infantry), Malays (whose gold-free Two-Handed Swordsmen and Karambit Warriors can outnumber the Celtic infantry), Japanese (whose infantry attacks faster, and the Samurai can easily counter the Woad Raiders), and Slavs (whose infantry can deal trample damage after researching Druzhina). Due to cheaper Castles (488 stone instead of 650) they can easily make a forward Castle to limit the opponent and give the Knights a fall-back option. On open maps, Celts can do pretty much any early game strategy well except scouts, but generally as Celts you will want to drush or go m@a. Basically, my aim is to get 20 knights in 20 minutes. Despite so, they still lack Architecture, Bracer, and Bombard Towers, though this new improvement make their defense better. The Woad Raider, having fast movement speed, can effectively raid enemy towns and catch and destroy enemy siege units, so civilizations with poor defenses (such as Goths and Magyars) and civilizations reliant on siege Weapons may have trouble against them. A friendly reminder: The goal is to have a deep insightful strategic/high level discussion. Their use in later stages of the game is usually only considered in special circumstances. The Celts were the only civilization with a civilization bonus that increased unit speed until the, The Celts are the tutorial civilization in the, The Celts are one of the three civilizations that have access to. Stärken / Besondere Eigenschaften - Holzfäller sind 15% schneller beim Arbeiten - Infantrie bewegt sich 15% schneller - Belagerungswaffen haben eine 20% ige Feuergeschwindikeit - Schafe werden vom Gegner nicht gefangen, solange diese in Sichtweite der Kelten sind Their unique unit, the Tarkan, is a fast and relatively tough cavalry unit that is great at destroying buildings and good at fighting archers, making them effective raiders. Infantry units move 15% faster in all ages. The Celts in the game are based on the Celts of Scotland and Ireland, and speak Middle Irish (Gaeilge), the ancestor of Modern Irish and Scots Gaelic. Large contingents of Mayan Plumed Archers or Incan Slingers can be a problem for the Celts if they don't make use of skirmishers. Press J to jump to the feed. Their archers are also incredibly weak, lacking the Arbalester upgrade, Bracer, and Thumb Ring. Civ Strategies: Celts. Many other civs are viable also but because of the teuton''s farm bonus, it enables you to have less woodcutters, or more farmers. Celts benefit from allies such as the Goths, who enable them to train their infantry faster, and from Koreans, because of the reduced minimum range for Mangonel units. Yes. The defenses are average with two missing upgrades (Bracer and Architecture), but their Castle Age unique technology Stronghold helps slightly. Note: If you're an unexperienced player, practice this technique on moderate-hard players before attempting a fight at hardest. Celts have mediocre archers, so this also limits the responses they may have against infantry-based civilizations. Woad Raiders move very fast, allowing them to overcome the normal infantry weaknesses against archers and siege weapons. Being masters of guerilla warfare, Celtic infantry move faster. Take your favorite fandoms with you and never miss a beat. Dig deep into the lives of the Iron Age Celts through games, stories and activities. These have been verified by the AoE community. How to Win in Age of Empires II.  The Age of Kings Furor Celtica HP boost reduced from +50% to +40%. The Italian Condottiero is also very useful for the Celts, because it can reach and counter dangerous gunpowder units very quickly. This video covers the Celts bonuses, unique unit/tech, and tech tree. It is very likely the Celts have Paladins either as a gameplay balance purpose, or to reflect Irish and Scottish dependence on French knights as mercenaries to fend off the English. The Teutons lack Bracer, but even with this drawback Teuton towers can support castles as they can g… Mayans, Incas and Aztecs have access to Eagle Warriors that can effectively counter siege units. Of course, their faster Champions will be easier to mass in the later stages of the game because of this. Typically Frank players should go for a Fast Castle, followed by a Knight Rush. Seeing a lot of people play black forest games with a no rush rule what do you think is the best strategy to use, like what civ and units should works the best in your experience. If facing Persians, Huns or goths you should use the same strategy as Celts and rush their castles asap. They also fare better economically since their lumberjacks can gather wood faster than those of other civilizations. This also gives the Celts a second advantage in Trash Wars, as the Champion is considered a counter to almost all trash units, as well as being better suited to counter siege units like their castle counterpart, the Woad Raider. The other two main branches, archers and cavalry, are very underwhelming, missing key technologies all over the board. Sure they do, their strengths lie in their late game! Celtic Siege is among the best in the game, with extra health and faster firing rate. Cavalry Archers are cheaper than normal for th… The Celts have very good infantry units with a major advantage in their faster movement speed. Make houses (build 2 houses at the start) Scout your map, you need to find your 8 sheep and 2 boars. Their infantry move faster than those of other civilizations and their unique unit, the Woad Raider, is the fastest infantry unit in the game. Their sheep-stealing bonus is more useful if playing on maps in which players can find more sheep than usual, like Ghost lake, Oasis, Yucatan and Nomad. [Pronunciation]. Since they don't need to build houses they are great at rushing since the resources and time spent on houses can be diverted to building an army. They focus on infantry and siege weapons. The Celts are the only civilization to have only two, Two Celts' AI players are Anglo-Saxon kings. Celts have a strong early-game economy due to their Lumberjack bonus. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain situations. That is: they are not loved in 1v1 2v2 games. Alternatively, Genitours from Berber allies will also be the saving grace for feeble Celtic missile contingents against archer-oriented civilizations, together with Kasbah upgrade to make mass-producing Woad Raiders and Trebuchets in quicker speed possible. Even sending 8 man squads will work perfectly and will buy you all some time to raze. This also gives the Celts an advantage in trash wars, especially against civilizations that doesn't have fully upgraded Skirmishers (like the Turks) or Champions (like the Persians). Western European Although Furor Celtica now gives only 40% HP to siege weapons, the amount is still significant enough in the battlefield. Moreover, the in-game. A Celt player must be sure to keep multiple Siege Workshops up (preferably at least four) since Siege is slow to create. Celts have a good navy, only missing Fast Fire Ship and Elite Cannon Galleon, neither of which are vital to succeed. share. A great early game synergy Celts have is also with Cumans, as the Cumans can create Siege Workshops and train Battering Rams in the Feudal Age, giving the Cuman Feudal Battering Ram Rush decisive seconds to win the battle. Happy Monday everyone, and welcome to week 6 of the Civ Stragies discussion. At a glance (Part 1/2) Start Bias. The celts are a loved civ in high level Aoe2 in boom-friendly maps and deathmatch.  Stronghold Furor Celtica. The Celtic Lumberjack bonus also helps with naval conflict, allowing them to make more ships with fewer Villagers. Expert Age of Empires 2 commentary. Introduced in They also have poor Monks, missing many technologies at the Monastery. The Franks are fairly average until the Castle Age. Civilization information Made by hszemi, Anda, exterkamp, paulirish, lalitpatel, with thanks to Jineapple, TriRem, pip, and NkoDragaš However, they lack the ability to develop gunpowder units such as the Bombard Cannons. Malian wood bonus is irrelevant to water maps. However, their late game economy is slightly below average due to missing Crop Rotation. Regarding naval warfare, they are at an advantage against civilizations with a poor early game navy, as their lumberjack bonus enables the Celts to acquire wood fast enough to make a sizable navy early in the game. In addition, their herdables cannot be stolen as long as it is within the line of sight of any Celtic unit, while they can steal herdables of other players with their units. Lingering in the Feudal Age is generally a bad idea, since Celts really shine in the Castle and Imperial Age. 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